Spell
NormalCalming Magic
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This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
Calming Magic — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 39 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Calming Magic is a single-copy Spell that shuts down Summoning for both players for one turn, but only when it is activated at the start of Main Phase 1. It converts into a turn-long summon lock rather than a board, card advantage or a material body, so its score comes from the Floodgate profile: the Effect axis carries the most weight, with accessibility and deck cost as the secondary drivers. The sample shows it in 3 of 4 Runick (Mysterune) decks, which confirms it is a practical deck choice, but that inclusion does not raise the score on its own. The high deck-cost and redundancy scores are real, but they are not enough to lift a symmetrical, timing-restricted lock above the low 40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in hand with a single activation window at the start of Main Phase 1 and no searcher or combo evidence to improve access (observed: 4 decks, 3 Runick, avg 1.25 copies; inferred for the timing limit). |
| Combo & Conversion | 15 | No combo boards are recorded and the card builds no board of its own, so conversion is text-only inference (inferred). |
| Resource Economy | 15 | A pure Spell with no draw, search, banish or recursion in its text, so it is a one-card spend for a turn-long effect (verified). |
| Effect & Interaction | 45 | Stops Summons for both players during the current turn, which is strong against summon-heavy lines but symmetrical and timing-bound (verified text; the strength of the effect is inferred). |
| Material Utility | 0 | A Spell card cannot be used as material, so it contributes nothing to this axis (verified card type). |
| Resilience & Flexibility | 30 | Usable only at one timing window and offers no recovery or multi-zone presence, so it can be stopped by a single response (inferred). |
| Deck-Building Efficiency | 70 | A single-copy Spell with no garnet or lock on the rest of the deck; the observed 1–2 copy distribution means redundancy is not required (observed: copies_per_deck distribution). |
Calculation
Weight profile: Floodgate / Control profile (single primary role, no secondary blend). Intrinsic ≈ 44, Deck ≈ 39, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turn-long Summon lock that hits both players during Main Phase 1 and the battle phase
- Single-copy Spell that is cheap to run and needs no garnet or support cards
- Observed in a consistent Runick (Mysterune) shell (3 of 4 decks), so the role is real and practical
Weaknesses
- Only activatable at the start of Main Phase 1, which makes it a narrow timing window
- Symmetrical: it also blocks the controller's own Summons on the turn it is used
- No combo evidence, so it has no observed board-building or starter role
- Gives no card advantage and no material value
Counters / choke points
- Generic spell-negation responses to the activation (inferred; no specific negate appears in the evidence)
- Opponent plays that do not depend on Summoning on the locked turn (inferred from the Summon-only restriction)
Best use
Floodgate/Control: a one-turn Summon lock played at the start of Main Phase 1. Decks: Runick (Mysterune). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activatable only at the start of Main Phase 1; neither player can Summon monsters during that turn's Main Phases and Battle Phase; Card type is Spell, so it cannot be used as material; Listed in 4 decks with 3 in the Runick (Mysterune) archetype (2 distinct archetypes)
- Observed: Average 1.25 copies per deck, with 3 of 4 decks running one copy; Runick partner cards co-occur in 3 of 4 decks (75%)
- Inferred: The Summon lock is a situational floodgate and does not play out as a board-building effect; Its timing window and symmetrical restriction limit reliability; Counters are generic spell negation and non-Summon lines, not named cards
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — timing and interaction edge cases are unverified






